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eyeminders. ([personal profile] seeingyou) wrote in [community profile] eyemindooc2022-10-16 07:19 pm
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gently blows the dust off this place ...

Hello passengers! It has been A While, and we sincerely apologize for the radio silence during our unannounced, unintended hiatus. You’re all likely already aware of the IRL shitshow that’s been going on with your main mod, but regardless, apologies are in order.

And we come to you today not only with apologies but also with a State of the Game.

Rest assured, we are not closing. Mindseye’s story isn’t finished yet, nor Navi’s, and we hope you’ll come along for that ride. But given that life continues to be … very life-y … we’re making some modifications for the moment. Holidays are coming up and that’s traditionally a period of high stress and busy-ness, so until the end of the year (at least), we are going ultra-easy mode. Think of this period as the end of Act I.

During this time, there will be no activity checks and no big metaplotty mod-run events. We do have something fun and easy planned for the rest of October and will likely drum up something easy and fun for November/December as well, but for the most part, we’re going to encourage players to take the wheel with mini-events for a bit. So if you’ve been itching to run a little plot of your own, now is your chance! Drop us a note with what you have in mind and we’ll hash it all out.

Partners will also be flexible during this time, meaning players can set up their own temporary pairings to last as long as they wish, with the same stipulation as before, that castmates are not paired. The IC reason for this is … Navi’s on the fritz a bit, thanks to Murmur giving them a huge ol’ celestial power charge back on New Estos. More on that in a bit, but the gist is that if you and another player wish to partner up your characters, go for it. There will not be any regular mod-arranged partners, until (at least) the end of the year.

We will also be suspending app invites until (at least) the end of the year, which means interested new players can skip the invite step and just submit an app. So invite your friends! We’re a cozy little group but we would love to grow a bit more.

We expect to pick up with Act II sometime between January and March of 2023. Y’all will get plenty of notice before that happens, and there shouldn’t be any significant changes from how things were run before. In other words, check-in AC, mod-run metaplot events, mod-arranged partners, and app invites will resume at that time. Until then, please enjoy the game’s ultra-easy mode.

Now, for the October event! In order to explain the extended OOC idle period ICly, here is what will happen: on Oct. 23, we will have a log up where all passengers who are still along for the ride will wake up in the cryopods with no memory of how they got there or how long they’ve been in stasis. Navi has also been asleep, with no logged record of where they are or how long they’ve been adrift in space. Navi’s overall demeanor will also be aggressively cheerful, thanks to the influence of Murmur’s power boost. The last memories anyone previously on board should have are of an uneventful week of travel after leaving New Estos.

Shortly after reviving from stasis, passengers may notice a new breed of stowaways scurrying about. These critters are about the size of a tribble but rather than being shaped like a furry blob, they resemble miniature wolf pups of all colors (even those not naturally found in Earth wolves). How did they get here? Your guess is as good as Navi’s. Maybe they snuck aboard on a prior planet visit and have been hibernating until now. Maybe they simply got wormholed on board like the rest of Navi’s passengers. However they arrived, they are your shipmates now, so enjoy their company!

Unlike tribbles, these mini woofs don’t reproduce rapidly, but they are incredibly affectionate. Some might imprint on you and decide to adopt you as their friend! They enjoy snuggling and playing, and their only real negative trait is that sometimes they get a little overly excited when playing and like to … well, they bite. Not hard enough to break skin or cause injury, more like a puppy’s play-bite. However, unlike a puppy, the saliva of this teeny woof species causes a rather odd reaction …

No, they’re not traditional werewolves; Julia’s got that locked down. What these creatures’ bite causes is an uncontrollable compulsion to tell a truth. This can be any true thing, typically about the person who’s been bitten, and will usually happen unprompted, though if someone were clever enough, they could certainly find a way to exploit these effects while questioning an affected person. The length of the bite’s effects will be left up to player discretion and passengers can certainly be bitten more than once, if players so desire.

As we all know, truth can be inconvenient, especially for those who like to keep mum about their past and/or have something to hide. Y’all can use this as an opportunity to get your more secretive characters to reveal things they’d rather not be known, and your troublemaker types can use what they learn to cause Problems for their shipmates (with truth-told player permission, of course).

The pack of truthwoofs will remain on board until Nov. 12, when Navi will land on our next planet for a visit to restock supplies, and the woofs will make their escape off the ship - unless any of them become especially bonded with passengers and wish to stay aboard, of course.

Questions? Suggestions? Leave a comment below!